Hope in the Wasteland: Revisiting ‘Fallout’ in 2017

I like to call myself the Slowest Gamer Ever. I’m sure that isn’t strictly accurate, but I tend to be several years behind the curve when it comes to popular games everyone else has already played. I go for long stints where I don’t play anything except mobile games and maybe the odd MMO.

Among other things, this means I still haven’t finished several of the games I list among my favorites. The Fallout series definitely suffered from this. I adore the setting and its aesthetic, I think of it whenever I see something from even a vaguely related time period, and I probably own more merchandise from that series than I do any other game. But until recently, I hadn’t played Fallout 3 or Fallout: New Vegas since 2012, and I didn’t buy Fallout 4. I kept meaning to get back to the series, but for one reason or another, it just never happened.

Then Trump got elected.

Like most millennials, I don’t remember the Cold War as anything but a somewhat distant period in our history. I remember being afraid of nuclear war as a kid anyway because I read a lot and I worried about pretty much everything, but at some point, I accepted that the ever-present risk of nuclear war had ended when the USSR collapsed.

Over the past few years — mostly thanks to increasing aggression from North Korea — nuclear war has started to feel like a slightly more realistic fear again, or at least within the realm of possibility. The cavalier way Trump talked about nuclear weapons on the campaign trail was unnerving even when I didn’t think he could possibly win (and arguing with people who told me Clinton was more likely to start a nuclear war was incredibly frustrating). But watching him provoke both China and North Korea before he even took office — on Twitter, no less — was a lot worse. Suddenly, I was worrying about nuclear war again, only I had reason to this time. I wasn’t sure if I could deal with returning to the Fallout games after all. It was all a little too real, and the use of China as the enemy in the Great War felt uncomfortably prophetic.

It was like adding insult to injury: in among my fears about what the Trump administration would do to harm marginalized people and destabilize foreign relations, there was this extra little twist of bitterness that they might have taken away my ability to enjoy a short escape from reality with one of my favorite games. A friend of mine encouraged me to get back into Fallout 3 anyway, though. So I made time for it and discovered that the world presented in these games struck me as paradoxically hopeful in exactly the same way it always had — that is, before I thought it had any potential to reflect the future.

Continue reading “Hope in the Wasteland: Revisiting ‘Fallout’ in 2017”

The Ghosts of Video Games Past: 14 Forgotten Classics


Happy holidays from your ol’ buddies, ol’ pals at FemHype! It’s me, your friendly neighborhood Max. With “Game of the Year” games being announced, there really are only so many triple A games that one can afford. So, for this holiday season, we are giving you lovely FemHype community members the gift of cheap, fantastic games that we can nerd out about together. So here we go, fam!

Moonmist (PC), Aphelion

A ghost of video gaming haunts 1986 interactive fiction mystery game Moonmist. When writers Stu Galley and Jim Lawrence sat down to collaborate on a new work for game company Infocom, they drew on the oeuvre of famous fictional detective series Nancy Drew (Lawrence had anonymously penned several Nancy Drew novels in the early 1980s). Historian Jimmy Maher wrote that this inspiration was so prescient, “The game and its accompanying feelies … would really kind of prefer it if you could see your way to playing as a female. Preferably as a female named ‘Nancy Drew,’ if it’s all the same to you.”

In Moonmist, you take on the role of a detective coming to the aid of your friend, Tamara Lynd, concerned about the haunting of her fiancé’s manor, Tresyllian Castle, near Cornwall, England. The classic text adventure system was praised at the time for its elegance. Copies of the game included physical materials—“feelies—to aid the player in navigating Tresyllian, including a story about “The White Lady of Tresyllian Castle,” the ghost Tamara claims has been harassing her.

Moonmist is especially notable for including a character who is arguably the first gay character in a video game—I covered the character in-depth in a piece, with major spoilers, in video game history e-zine Memory Insufficient Volume 2: Issue 2Like spooky spectres haunting a British castle, a number of free emulators of Moonmist float around online.

Continue reading “The Ghosts of Video Games Past: 14 Forgotten Classics”

Protect Them! Characters From Games That We’re Thankful For

Final Fantasy XIII

To all of our FemHype crew members who happen to be celebrating right now, we wish you a happy and healthy Thanksgiving! In the spirit of good turkey and giving thanks (not colonization), we asked our writing team what characters they were most thankful for. There’s a difference—a pretty big difference, as it turns out—between a beloved favorite character and a character who, upon meeting them, makes you pause. We’re deeply interested in exploring that very tangible moment, the one that leaves an impression days and even months after playing a game. It’s an experience defined by one character, and we’re so thankful that they exist.

As always, our super incredible staff were more than up to the task. We received a wide range of answers from seasoned fighters to young adolescents to omniscient narrators, and every interpretation featured here offers something new and exciting. If you love playing and watching games be played as much as we do, you’re in for a savory treat to pair with that side of cranberry sauce today.

What about you? What characters are you thankful for and why? Break off a few of these sweet cinnamon rolls and then meet us in the comments section to share your thoughts. If you jump in and feel comfortable being featured, we’ll totally add your comments to this post!

Continue reading “Protect Them! Characters From Games That We’re Thankful For”

Asexuality & Cole’s Humanity in the ‘Dragon Age’ Trespasser DLC

Dragon Age

Asexual and aromantic gamers don’t have much to choose from in terms of representation—in this or any other form of media—so we tend to take what we can get. That usually means being thrilled when we get anything at all that’s more specific than “Well, this character doesn’t have a romantic interest, so maybe …” or “Their romance doesn’t include any mention of sex, so I headcanon them as ace.” It means latching onto characters like Mordin in Mass Effect or Cole in Dragon Age: Inquisition even though they’re not human—and often, as in Cole’s case, it means inevitably being disappointed.

I actually haven’t played Inquisition yet because I am the Slowest Gamer Ever; I’m still only partway through Origins. My friend Calli has put hundreds of hours into the game since it was released, though, so I’ve heard a lot from her about various characters, including Cole and his lack of interest in sex or romance. At one point, Calli posted on Tumblr, “I love Cole; he is very important to me in addition to being adorable. There’s a conversation where Cole tells Solas that he isn’t attracted to anyone and I’m pretty sure that’s as close as I’m going to get for [aro/ace] representation for a long time so I’ll take it.” I’d only met Cole secondhand, but I felt the same way.

Then the Trespasser DLC came out, which (spoilers!) included the result of guiding Cole toward becoming truly human or remaining a spirit. And if you chose humanity, the following exchange takes place:

Dorian: You have a lady friend?

Cole: Well, I am human now.

Continue reading “Asexuality & Cole’s Humanity in the ‘Dragon Age’ Trespasser DLC”

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